User-based Design in iPhone App Development

A Design-based Research project to develop an iPhone app for parents of children with disabilities. This paper proposes User-based Design and Sense-making Methodology as a basis for formative revision of iAdvocate: an app used in informal learning to improve advocacy skills. This paper includes skills in literature review, academic writing, and presentation. I also created the Web app prototype.
Organizational Front-end Analysis of Task Behavior

This paper focuses on the web content publishing behavior of administrative staff in Syracuse University’s School of Education. The purpose was to seek ways to improve the frequency and quality of department news articles published to the SOE website. The final report was submitted to and reviewed by the Office of the Dean. This project involved skills in client relations, project management, interviewing, task analysis, organizational analysis, media creation, and business writing.
Message Design Analysis of JavaScript Textbook

An analysis of a JavaScript textbook (one module) to review the quality of its instructional message design, with recommendations for improvement. The analysis was used to inform a redesign plan for an online version of the module, included in this portfolio. This paper involved skills in literature review, instructional content analysis, and academic writing.
Research on Digital Literacy Assessment Instruments

A research paper describing Digital Literacy assessment instruments. This paper is a primer-level introduction to Digital Literacy and the instruments used to assess the skills of secondary school and college-level students. Although not an exhaustive review, the fulltext paper has been downloaded from my blog over 350 times, and appears #1 in a Google search for “digital literacy assessment instrument”. This paper involved skills in literature review and academic writing.
ISD Model for Distance Learning

This model serves as a basis for developing online asynchronous instructional systems. The goal was to produce semantically unambiguous products based on theories of Communication, Cognitive learning, graphic and interface design. It proposes a logic model and a series of developmental heuristics to serve the needs of both instructors and students. This paper involved skills in literature review, academic writing, and presentation.